Saturday, February 18, 2012

This Week's Comics Release for 2/22/12

Deadpool #51
Here are this week's comics and comics-related merchandise courtesy of PREVIEWSworld.  As always, check with your LCS for availability.

DC Nation Releases New Teen Titans Burping Clip

It's good to see that the Teen Titans will be returning in some form on Cartoon Network.

Boogie's Retro Movie Trailer: Batman

I thought it would be fun to look at some old movie trailers from movies we grew up with and loved.  I figure I would start with Tim Burton's Batman.  It's a pretty bland movie trailer which seems to give away the movie.  And what is weird is that there is no movie voice over whatsoever in the trailer. Anyways, enjoy the look back at Burton's Batman.

New Pic of Thor and Agent Coulson from The Avengers

Here's a new pic of Agent Coulson and Thor aboard a S.H.I.E.L.D. Helicarrier courtesy of Marvel's Facebook page.

Movie Trailer: Struck by Lightning

Clip From The Amazing Spider-Man Movie Released: Peter Vs. The Doorman

Here is a clip from the upcoming summer movie reboot The Amazing Spider-Man starring Andrew Garfield and Emma Stone.  This time instead of seeing Tobey Maguire's Peter Parker struggle against Bruce Campbell's as a doorman, we see Andrew Garfield go against a doorman standing guard in front of the Stacy residence.

Also, it seems like the viral campaign has heated up over at the official site.  Go check it out.

Madoka Anime to Begin Streaming On Hulu

Last years smash hit Puella Magi Madoka Magica is on it's way to the states. With one (overpriced) Blu-ray volume already here and two more on the way, Hulu has also picked up the show for its free streaming service. Considering the metric boatload of money the show made in Japan it is a pretty safe bet that Madoka will soon have a strong fanbase in America.

Source: Anime News Network

This article was written by JudgeGrumble () for 8BitSpit. You can read more of his work at

Guilty Gear XX Accent Core Plus Coming to PSN and XBLA

Arc System Works just announced that they are releasing GGXXACP to the Playstation Network and Xbox Live Arcade complete with online play.

I'm so happy that it's coming back. I'd rather have a heavy metal influenced fighting game instead of an anime influenced one like BlazBlue. Guilty Gear is a much better game than BlazBlue because it is much faster and has deeper fighting mechanics.

source: iplaywinner

Here are screens from the downloadable version of the game

By Paranoid Droid

Friday, February 17, 2012

Skullgirls - Double Walkthrough

This is the final build of the game. They already finished development! For a clone character, Double looks amazing! She even has her own original moves too.

Skullgirls' 8th and Final Character Revealed! Introducing Double

GTTV (go to 15:00 to see some gameplay footage) recently revealed Double, the final character in Skullgirls, last night and she is the most grotesque one out of the entire cast. The devs also released some info on how Double is going to play like.
• Double moves around the field as a quivering eldritch horror, and transforms into other characters for most attacks
• While Double may use frames of animation from other characters, many of the attacks are "remixes" of the moves she's copying
• Even though she transforms into other characters for them, some of the moves are exclusive to Double: several moves that didn't make the cut on the original character made it into Double.
Source: Gametrailers

Its only a matter of time until they announce the release date now!

By Paranoid Droid

Paranoid Game Review: Sonic Colors

A 3D Sonic The Hedgehog game that plays like what a normal Sonic game should play like? This can't be real... Let's see here: platforming? Check! Fast, fun gameplay with responsive controls and with glitches completely non existent? Check! A simple story without it being dark and edgy or having disgusting human and hedgehog romance in it? Check! Chaos Emeralds being completely optional? Check! Yup. This is by far the best Sonic game ever released since the Genesis era.

Thursday, February 16, 2012

Assassin's Creed III Coming this October

Ubisoft will be releasing a new Assassin's Creed game this year. It will have a new protagonist and a new setting. This game has been in development for three years, since the release of ACII, unlike the last two games (Brotherhood and Revelations) which were developed in a single year.

source: IGN

I'm glad I skipped the last two since they hardly added anything new to the gameplay. Assassin's Creed II still remains my favorite game in the series.

By Paranoid Droid

The Amazing Spider-Man Video Game Trailer

Street Fighter X Tekken - Akuma, M. Bison, Jin & Ogre Revealed

Wednesday, February 15, 2012

Best News of the Day!

 Sounds like Darkstalkers is making a comeback! Siliconera has the scoop:

With Street Fighter X Tekken nearly complete, fighting game producer Yoshinori Ono must be thinking about his next project. Perhaps, it’s Darkstalkers? He teased Darkstalkers are not dead at San Diego Comic-Con and we just found a trademark for Darkstalkers filed today by Capcom Japan.

Twisted Metal Shoot My Truck Promo

As I write David Jaffe and his cohorts are blowing S**t up right now via stream.  Stop reading this and just go and watch the mayhem here.

The truck is going to get blown up at the end of this promo, and trust me I'll be watching.

Paranoid Game Review: Legend of Zelda: Skyward Sword

Wow. I've never been so disappointed playing a Zelda game before. I expected this one be a huge improvement over the past Zelda games such as having bigger, better and even more varied designs for each level, better side quests and more cool monsters to fight. I get almost none of the that. Instead, Nintendo decides to focus too much on trying to make the game based around the motion control gimmick instead of actually improving the great Zelda gameplay formula.

Tuesday, February 14, 2012

Justice League: Doom Clip: Green Lantern Always Gets His Girl

Darksiders 2 - Release Date Announced and Pre-Order Incentives

Darksiders 2 will be releasing on June 26th and THQ and Vigil Games just announced the pre-order bonuses for their upcoming action adventure title:

Skullgirls Valentine Trailer **UPDATED**

-video courtesy of

Now at 60 Frames Per Second!
By Paranoid Droid

Are You Feeling Lucky? Want to Win a Free Game?

     Sometimes I open my mouth before I think. The other night was one of those times. I said on twitter that if you could guess how much the Tim Schafer Fundraiser was going to get then you would win a free game from his gameography. (It IS a word now)

     So the story is simple. TWEET ME your EXACT GUESS for how much you think the fundraiser will get to. The person who gets the closest wins a free game from yours truly. Sound good? Good. Well here's a few rules and things you should know.

     * My Twitter account is @Raurik.

     * The deadline is February 28th so everybody has a week to shout at me.

     * I need you to use Twitter so I have a means of contacting you if you won.

     * You don't have to follow me. (But you can if you like awesome stuff!)

     * I originally said that I needed 20 guesses before I'd buy a game for the winner. That is no longer the case. The winner will get a game no matter how many guesses there are.

     * Make sure you give me an exact number in US currency. Don't worry about cents.

Q: What is this fundraiser? What are you talking about?
A: Here's the article, here's the Fundraiser, and here's the @8bitspit twitter account so you're never lost in the dark again.
Q: But Logan, what if I already own the game you picked for the prize?
A: I'm picking several that I can gift digitally so the winner will have their own pick of which one he/she wants.

Q: But Logan, I don't have a twitter account.
A: If you have a Facebook or Google account you can still guess in the comments section, but I highly advise/beg you to just use Twitter for my sake.

Q: How are you going to give us this game?
A: More likely than not, Steam Gift. I'm still looking around though. I may make iOS an option as well. I'm trying to find as many options as possible.

Good luck folks and if you have any further questions just tweet or comment and I'll try to answer as fast as I can.

8BitSpit Rant!- Are You Still Replacing Your Busted XBOXes? Why?!

So my buddy (I won't put him on blast by saying his name) is getting ready to buy his second Xbox.  His first one broke down.  This is not new news, especially for you Xbox owners.  Every gamer knows an Xbox owner that has a busted down system.  I happen to know two!  One of them has 3 dead Xboxes stacked up somewhere and recently got a 4th!

I guess there is a new HALO game and even though his first Xbox got the red ring of death he is still willing to drop down more cash for another Xbox.  I won't get into how awesome the HALO series has been or whether this new HALO is great or not.  There are games that I have lusted after in the past so I know the tug a great game has on a person.  But seriously, at what point do you stop buying these badly made systems?  I just don't get it.  Especially when it's a wide spread problem that you know is not unique to you.  The red ring of death is a real thing and the only way to escape it's powers is to not own an Xbox.

Let me fill you on in a little tidbit about myself: I hate feeling jipped.

I hate going to a movie expecting something great, paying my hard earned $17 (yes $17 for an IMAX screening), and coming out of the theatre like a chump.  It would have been better if I had stayed home. I should have not bought into the hype of the movie trailer.  Trailers can be very deceiving so discerning from them the quality of movie you will be watching is tough.  There is an art to it, but even then you will watch a crappy movie after all your attempts to be careful.  This is why I don't go watch Bruckheimer flicks and I'm really seriously considering doing the same for Will Smith movies.  I try to avoid feeling jipped.

Which is why maybe up until this point I don't own an Xbox.  I honestly feel that while it's a powerful system its not worth the trouble of it possibly breaking down on you and returning it to get fixed and/or buying a new one afterwards.  Yes, all systems break down, but Xboxes break down a lot more!  This is just my opinion, but I don't feel Microsoft ever did enough to make this better.  Shoot, why should they when gamers still keep plopping down cash for a new system, rather then get the old one fixed or leaving Xbox all together?  They say the new models are better but they still do break down.  My buddy is a super hardcore gamer, so I understand his predicament.  If I were him though I would keep the cash in my wallet and save up for the next generation of systems.  But that's just me, I'm not trying to be anyone's chump.

--Skuhl Leader

Sunday, February 12, 2012

This Week's Games Release 2/13/12 - 2/17/12


Twisted Metal (PS3)
BlazBlue: Continuum Shift Extend (PS3, 360, Vita)
Grand Slam Tennis 2 (PS3, 360)
Hakuoki: Demon of the Fleeting Blossom (PSP)
Lumines: Electronic Symphony (Vita)
Tales of the Abyss (3DS)
Tekken 3D Prime Edition (3DS)
UFC Undisputed 3 (PS3, 360)
Virtua Tennis 4: World Tour Edition (Vita)

Wednesday - All Vita Releases

Wipeout 2048
Uncharted: Golden Abyss
Ultimate Marvel vs Capcom 3
Hot Shots Golf: World Invitational
ModNation Racers: Road Trip
Reality Fighters
Little Deviants

Super Cafe: Super Social Network

8BitSotD talks to HyperDuckChris!

Today marks a new first for #8BitSongOfTheDay as I work to bring you the biggest and the best the world of VG music and chiptunes has to offer. Just a couple days ago I was able to catch up with HyperDuck Soundworks' very own Chris Geehan. Here's what he had to say.

Alright, I wanted to start by saying congratulations on the second Indie Game Music Bundle. Could you tell me a little about how the bundle came about?
     Chris - "Well, myself and a few composers meet up and talk nonsense every now and then, but I honestly can't take any credit for the idea. I believe it was Jimmy Hinson (Big Giant Circles) who brought up the notion of having a Black Friday sale that involved awesome game music. That's where it all kicked off. However, that idea came about 48 hours before Black Friday. So Josh Whelchel, being a dark horse in code monkey knowledge, jumped on it and just in time for Black Friday. Thus, the Game Music Bundle was born. We all pulled together to make it run as smooth as possible. Zircon worked hard on creating public awareness for it over the weekend and I, along with C418, coda, and Surasshu, did a lot of live support."

I remember you guys taking turns on long and grueling shifts. (like they're probably doing right now) I have definitely gotten the impression that the indie game music community is pretty close. Would you say this is true?

     Chris - "I would say we all share a common interest. Everybody is so busy all the time, we only catch up with each other when we can. I hold those guys in very high regard, wasn't so long ago I was ogling up at them like a stupid fanboy myself."

Speaking of your ogling, how did you get involved in video game music? 

      Chris - "Well, I did a favor for an old friend named Dan Remar by making the music for a little freeware game called Iji. I did this first year of University, then it exploded. I only did it out of curiosity into game audio. I loved it, but never knew I would end up where I am now with it. The love that soundtrack got kinda sparked the catalyst for pushing me into game audio more and more."

How did you become a part of HyperDuck Soundworks?

     Chris - "Well, I made it, along with Dan. We were living together in 2008 and we had to figure out a name. HyperDuck came first, then HyperDuck Music Studios, then HyperDuck Soundworks is what we settled on. We figured it was easier to say than 'Christopher Geehan and Daniel Byrne-McCullough'. That's even exhausting for me! However I am quite lazy so that might explain that."

So switching the subject a little, why GDC? Why are you going and what might it hold for the indie video game music community?

     Chris - "Well, it's a vibrant community for indie musicians, artists, coders, and developers to all get together and have a bit of fun, at least I have been told this. I've never been before, but I've been asked to go more than once. I missed last year's and it looked like a lot of fun, and I made a point of not missing another one again. Dan and I are bunking up with C418 in a seedy hostel (joking, not seedy! quite nice actually) for two weeks and we're just gonna hang with all the vgmusic folk and everybody else we bump into. I'm pretty excited.

Is there anything  in particular that you are looking forward to at GDC?

     Chris - "Just finally meeting some of these awesome people. They've met each other and had the pleasure of hanging out so much. I want to ruin that!"

What do you hope the future holds in store for you and many of your colleagues?

     Chris - "What I hope for, Security. I think this is a tough industry to work in on it's own, so that is something I and a lot of indie musicians strive for. Both in game audio and out of it I suppose."

The indie scene is growing rapidly, how would you want to utilize this recent growth?

     Chris - "It doesn't change anything for me, I just keep working. If I find a project that inspires me, I contact the developer, but I don't slow down, I keep working. If you wait around for the right projects you'll learn nothing about working in projects. It is very important to know that, and that knowledge comes with a bagload of other tidbits which are useful as a professional composer or sound designer."

Speaking of projects, anything in the wing for HyperDuck Soundworks at the moment? 

     Chris - "All sorts, we're doing sound design for a game called The Archer by Gabriel Verdon, preparing to finish up Dust: An Elysian Tail for XBLA release this year, and a few other monster releases from an extremely popular flash game that's already out."

Got a favorite project you want to tell the readers about?

     Chris - "I can't say, but let's just say it's a very popular Tower Defense game."

Well, it looks like I'm down to my last question.

     Chris - "Hit me! . . . With the question."

As our honored guest, what is your pick for #8BitSongOfTheDay? 

     Chris - "Hmm... Jump Error by DisasterPeace. I'm a fan of anything Rich does, he's inspiring. I think he's leading indie game music in a great direction. He's too modest to admit it though, but you'd be a fool if you didn't hold his music in high regard. Pleasure to listen to any of his work."

Today's #8BitSongOfTheDay was hosted by Logan Via of and Chris Geehan of HyperDuck Soundworks. Make sure you follow Chris Geehan on Twitter at @HyperDuckChris and if you're feeling charitable you can also follow Logan on Twitter at @Raurik. Thank you for reading!

Picture courtesy of Video courtesy of DisasterPeace's very own Youtube.